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Black Ops 6 Zombies Season 02 Patch Notes (Jan 27)

GreatNewsGamer

Black Ops 6 Zombies Season 02 Patch Notes (Jan 27)

Here are the Black Ops 6 Zombies Season 02 Patch Notes (January 27th, 2025). Black Ops 6 and Warzone Season 02 will launch on January 28th.


These Patch Notes cover every change coming with the Season 02 update. From map changes, modes, playlists, weapon balancing, perks, field upgrades, gameplay, challenges, graphics, and the UI.



Black Ops 6 Zombies Season 02 Patch Notes


Maps 

  • Citadelle des Morts

    • Addressed a server stability issue that could occur when Zombies continue to spawn when no players were present during an active Incantation Ritual. 

    • Addressed a rare issue where players could be downed during the Main Quest outro.

    • Addressed an issue where The Guardian could get stuck between phases longer than intended.

    • Addressed an invulnerability exploit when using "Nowhere But There." 

    • Addressed an issue where the Mystic Orb could be placed again after opening the Secret Study.

    • Disabled the option to fast travel when voting to Final Encounter to prevent players from getting stuck.

    • Addressed an issue where loading a save after opening the castle doors would repair some environmental damage caused by the cannon.

    • Addressed some more locations in the Dungeon where the Lightning Rod dropped by the zombie carrying it could be unreachable.

    • Addressed an issue where the Welding Torch would clip into the nearby crate.

    • Addressed an issue where being hit by the Cannon could activate the Dying Wish Augment for Quick Revive.

    • Addressed an issue where Vermin would continue to spawn each round if the player had gone down during Maya’s Revenge Quest.

    • Addressed an issue that prevented Maya’s Revenge Quest from ending properly when a player uses the "Nowhere But There" GobbleGum to exit the event.

    • Addressed an issue where interacting with the Radio then dying would prevent entry into Maya’s Revenge Side Quest.

    • Krafft will no longer have a blood effect when being punched with Melee Macchiato.

    • Addressed an issue causing the Kompact 92 wall buy interact to be offset.

    • Addressed some visual issues when looking out the Tavern windows.

    • Addressed some visual issues when on the Ramparts.

    • Improved lighting near Jugger-Nog to avoid a tripping hazard.

    • Addressed an issue where players could get stuck getting through the East entrance to the Town Square.

    • Addressed an issue where Zombies could climb through the railings to get on the Tavern stairs.

    • Addressed an issue where joining in progress would not highlight the locks on the Pack-a-Punch crate. 

    • Addressed an issue that caused Parasites to clip into the wall when exiting a spawn closet in the Hillside Ramparts.

  • Training Course

    • Addressed an issue where players could not buy a weapon a second time at Station 5.

    • Armor will now be reset when starting Station 5 to prevent the player from being blocked from continuing if they had already purchased tier 2 Armor.

  • Terminus

    • Addressed an issue where an Amalgam could get stuck in a spawn area during Exfil.

    • Addressed an issue where the Tactical Raft could become stuck on a pillar when piloting near the boss arena.

    • Addressed an issue that caused reticles on certain weapons to change position after using the Oscillation Calibrator. 

    • Addressed an issue with a floating shovel on Castle Rock Island.

    • Addressed an issue that prevented the Node Connection repair interface from appearing during split-screen games.

    • Addressed an issue that caused missing geometry in the Sea Caves after loading a save file. 

  • Liberty Falls

    • Addressed an issue that caused a loss of functionality when a bowling event is started while holding a Sentry Turret.

    • Addressed an issue with the Aether Canister visual screen VFX while the player is on a ladder.

 

Modes 

  • Directed

    • Addressed an issue where the Crafting Table menu could remain open when dying at round cap.

    • Automatic Exfil will now begin after the current Round ends instead of immediately.

    • Automatic Exfil has been adjusted to trigger after six hours instead of five.

 

General Playlist Updates 

  • Closed an exploit where disconnecting right as the player died would keep their saved game.

  • Addressed an issue where joining after being kicked for AFK could give the player two of the same GobbleGum.

 

Gameplay

  • Players who are kicked for inactivity in co-op games will have their loadout, Essence, and Salvage restored upon rejoining the match.

 

Weapons 

  • Addressed an issue where Single Fire mode would not count toward Slaughter Medals.

  • Added a warning for players when purchasing a Wall Buy if it will replace one of their current weapons.

  • Addressed an issue where interacting with quest objects with long hold times would reload the held weapon when using a controller.

 

Perks 

  • Aether Shroud

    • Adjusted the Aether Dash Augment to prevent players from being stuck in unintended locations.

  • PhD Flopper

    • Improved PhD Slider to work with Omni-directional slides.

 

Field Upgrades 

  • Tesla Storm

    • Static Discharge

      • Addressed an issue where kills from Static Discharge would not award Essence to the player.

 

Scorestreaks 

  • Chopper Gunner

    • Addressed an issue where the player could continue to shoot the Chopper Gunner weapon after the streak has ended.

  • Hand Cannon

    • Addressed an issue where attempting to pick up an Aether Tool while wielding a Hand Cannon would consume the Aether Tool without applying it to a weapon.

 

Loot 

  • Addressed an issue where Intel for Obscurus Altilium was not unlocked after completing the Citadelle des Morts Main Quest.

  • Added Season 01 Reloaded weapons to the Mystery Box.

 

Enemies 

  • Amalgam

    • Addressed an issue where rarely the player would be let go immediately after being grabbed.

  • Vermin

    • Addressed an issue where Vermin could hit twice with one attack.

    • Vermin will now ragdoll properly in the air when killed mid-leap.

 

Activities 

  •  S.A.M. Trials

    • Addressed an issue where crafted Scorestreaks would be removed at the end of a trial if they matched the one used for the trial.

    • Scaled the Hand Cannon Trial time based on the current Round up to 100 Seconds at Round 31+.

    • Addressed an issue preventing S.A.M. Trials from being completed in Splitscreen.

 

GobbleGums 

  • Dead Drop, Modified Chaos, and Quacknarok now available via in-game GobbleGum drops and the Season 02 Battle Pass.

  • Addressed an issue where restocked GobbleGums would not be immediately available for use.

  • Addressed an issue where the “Exit Strategy” GobbleGum would not be usable when the Exfil Radio was present.

  • Addressed an exploit that allowed players to keep timer based GobbleGums after they have been consumed.

 

Challenges 

  • “Box Addict” Dark Ops Challenge

    • Added a hard cap of 37 different weapons required, which matches the amount at launch so that weapons added post-launch do not increase the difficulty of this challenge

  • “Gladiator” Fresh Meat Challenge

    • Will now track for exfils at or above round 11.

  • Daily Challenges

    • Addressed an issue where the “Get Zombie Eliminations with Pistols” challenge could be progressed with Brain Rot kills.

  • Surveyor Challenge

    • Random Perk Power-up now applies progress to this challenge.

 

UI 

  • Players will now see an in-game notification whenever they complete an Augment Research step and unlock a new Augment.

  • Addressed an issue where the Elemental Swords would be vertical in the Wonder Weapon preview.

  • Aligned the GobbleGum prompt in-game.

  • Updated the In-Game Pause Menu Augments research progress, along with other visual improvements.

  • Added visual improvements to Boss HP bars. 

  • Addressed an issue where placeholders would appear momentarily when entering the Audio Logs in the Intel menu for the first time.

  • Added a location to view Cinematics in the Intel menu.

  • The GobbleGum HUD widget will now be hidden while spectating.

  • Addressed an issue that allowed damage feedback to remain active during in-game cinematics.

  • Improved visual information when editing GobbleGum Packs. 

  • Addressed incorrect navigation button text in the Intel Menu.

  • HUD Presets can now be set separately for Zombies and Multiplayer.

 

Graphics 

  • Addressed an issue in 3rd Person where Elemental Sword effects would be misaligned when attacking.

  • Addressed an issue with the Solais Elementa Sword where the visual effects of the charged ability would play longer than the actual effect.

  • Addressed an issue where the glow effects from the Crown would persist after dying and respawning.

  • Addressed a typo on the soda cans inside the Stamin-Up Machine.

  • Removed fire effects from Vermin legs when Arachnaphobia mode is toggled.


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